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Home » guide » GW2 Guild Trek Locations Guide

GW2 Guild Trek Locations Guide

GW2 Guild Trek is the second Guild Mission that can be unlocked after Guild Bounties . Requirements for this Guild Mission are:

  • Unlocked Guild Bounties
  • Economy Level 6
  • 50,000 Influence
  • 30 Guild Merits
  • Build time: 1 week

GW2 Guild Trek Tiers and Rewards

Guild Trek Tier 1: 5 locations within 20 minutes, Reward 5 Guild Merits Guild Trek Tier 2: 10 locations within 20 minutes, Reward 7 Guild Merits Guild Trek Tier 3: 15 locations within 20 minutes, Reward 10 Guild Merits   Once the Guild Trek mission becomes active you should discover several locations within 20 minutes. Your clues are small screenshots of the locations that pop up when you mouse over Guild Trek mission. Some Guild Trek locations can be easily found because they have names similar to some waypoints on the maps, while the others can be well hidden or a part of some jumping puzzle. Once you recognize the location, look around and you should notice a gold circle mark with a hat inside. The circle is visible only when your Guild Trek is active.   In the list below you can find most of the Guild Treks and their locations. This is still work in progress and if you know any location that is not listed in the table below, feel free to share your screenshots and additional information in the comments below.  

  The most comprehensive list with Guild Treks can be found on dulfy.net .

Dulfy

dulfy guild trek

Additional Details

  • Guild Missions Rewards will only be received by representing members of the guild with the active mission.
  • Guild Missions Rewards can only be received once per week per account. Based on Player Account, NOT guild. You will not be able to receive multiple rewards by being in multiple guilds.
  • Guild Mission Reward Reset : Sunday 00:00 UTC – same time as the daily reset.
  • Guesting & Overflow : You can still receive credit while guesting or overflowed in another world.

Mission Waypoints

Below you will find a complete list of waypoints by zone which are near frequent mission locations. Before attending Guild Missions events it is advised that you collect all of these waypoints. Simply Copy and Paste the [&CODE=] into your Guild Wars 2 chat bar to reveal the location of an important waypoint.

Guild Bounties

For a complete guide of Guild Bounties see Dulfy.net

Guild Treks

For a complete guide of Guild Trek see Dulfy.net

For a complete guide of Guild Rush see Dulfy.net

Guild Challenges

Guild puzzle.

For a complete guide of Guild Puzzles see Dulfy.net

Waypoint Directory

Simply copy and paste a chat link into the chat window to link the waypoint in the channel you are currently using.

Sealed Package of Snowballs

Double-click to consume. Open this package to create several snowballs that can hit anyone else holding a snowball. — In-game description

Sealed Package of Snowballs.png

“ Double-click to consume. Open this package to create several snowballs that can hit anyone else holding a snowball. — In-game description

Sealed Package of Snowballs is a consumable that will spawn six snowballs around the player upon use. The snowballs disappear after about 30 seconds.

  • 1.1 Sold by
  • 1.2 Contained in
  • 2.1 Mystic Forge
  • 2.2 Multiple disciplines

Acquisition [ edit ]

Sold by [ edit ], contained in [ edit ].

Bag of Personalized Wintersday Gifts

Used in [ edit ]

Mystic forge, multiple disciplines.

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Guild Rush Guild Mission guide

By Dulfy , Published on Sun 17 March 2013 Guides / Guilds

A comprehensive guide for GW2 Guild Rush, a component of the new Guild Missions introduced with the February update.

Basics of Guild Rush

  • Chicken Run
  • Crab Scuttle
  • Devourer Burrow
  • Ghost Wolf Run
  • Quaggan paddle
  • Spider Scurry

To be able to research Guild Rush, you must have Guild Bounty and Guild Trek unlocked in addition to Politics 6. It costs 80 Guild Merits and 50k influence to unlock and the research time takes a week but you can speed it up by using extra influence.

There are 6 known locations for Guild Rush. Once you have built a Guild Rush and activated, you will be given one of the six locations randomly. You have 5 hrs to locate that location and have a Guild Officer to activate the Guild Rush at that location. Once you activated the Guild Rush at the given location, any player that touches the banner will be transformed to an animal specific to that Guild Rush location.

gw2-guild-rush-guild-mission-guide-2

You have 30 minutes to get 15 guild members from the start location to the end location to receive 15 guild merits for completion. It doesn’t need to be 15 different people – you can have the same 5 players run through the rush 3 times each for example.

Players who made it to the end of Guild Rush within the 30 minutes (regardless of how many people completed the rush) will get a weekly reward chest in addition to the treasure chest at the end of the rush.  The reward chest appears to be on a weekly reset (resets on Saturday evening daily reset time) and will reward players with 1 Guild Commendation, 2 rares, and 50 silver. The treasure chest appears to be on a daily reset but give the same type of loot as jumping puzzle chests (i.e. blues and greens).

gw2-guild-rush-guild-mission-guide-rewards

Tips for Guild Rush

  • Spam skill 1 whenever it is off cooldown as it reveals traps (red circles on the ground)
  • It is super helpful to set up group of non-transformed players as “escorts ” that will defend transformed players attempting the Guild Rush from nearby mobs or go up ahead to clear mobs.
  • Transformed players can be buffed with swiftness, aegis, regeneration, and can be healed by non-transformed players.
  • Use your minimap to help you navigate through the Rush. Blue flags on your minimap will tell you where to go next.
  • Small red circles are spike traps that will activate once. If someone ahead has trigger them, they will not harm you when you pass over them.
  • Large red circles are rock traps. These rock traps are highly lethal but you won’t get hit by it if you move past them fast enough. Make sure to never follow someone when passing through these rock traps as you will get hit by the rock traps activated by the person before you.

Bear Lope (Lornar’s Pass)

  • Objective:* Rush the depths of Posternus Caverns. *
  • Location: Lornar’s Pass NW corner, just south of Durmand Priory Waypoint
  • Average completion length: 3-4 minutes.

gw2-bear-lope-guild-rush-2

For this Guild Rush, you are transformed into an adorable bear cub and must navigate through the depths of Posternus Caverns that is filled with Frost Bats, Ice Wurms, Cave Trolls, Grawls, Fleshreavers and Ice Imps. This is a rather long rush compared to some others and some areas are quite difficult to pass through without “escorts” to help clearing them.

The cave itself is divided into 6 sections, each section guarded by a different group of mobs. It is very helpful to have “escorts” clear the mobs at the Cave Trolls, Grawls, Fleshreavers as these areas tend to have a high density of mobs and filled with traps. Snowball comes in handy in the Ice Wurm area and the Cave Troll area as these mobs do knockdowns that you become immune to in Snowball form. You only get 3 charges of Eat Leftover so use it carefully.

This section of the cave is rather easy and is there to get you adjusted to the whole cave. This area is rather trap heavy but there is a health orb at the end of the Frost Bat passage to refill your health if you get hit by traps or the bats. Don’t waste your Eat Leftover or Snowball here.

gw2-bear-lope-guild-rush-3

This area is fairly difficult to navigate but thankfully there are orbs that grant you invisibility and swiftness in the area. You can either grab the first invisibility orb on the left and use Snowball once invisibility wears off to trek straight through the wurm area or you can go diagonal and try to reach the second invisibility and swiftness orb (you may need to dodge some attacks).

Ice Wurms will throw rocks at you, which is quite lethal if two lands on top of you or if you get hit by the rock from the Champion wurm.

gw2-bear-lope-guild-rush-4

Cave troll area is after the Ice Wurms with some harmless grubs in between. Make sure you take a right turn to enter the cave troll area and not go straight ahead and bump heads with the Champion Cave Troll.

gw2-bear-lope-guild-rush-5

The entire cave troll area should be cleared if possible to keep troll attacks to a minimal. The worst section is the narrow corridor near the end of the Cave Troll section. This area is heavy with traps and if left uncleared will give a rough time to anyone due the combination of traps and troll attacks. It is best to use your Snowball here if the area is not cleared to get through this passage.

gw2-bear-lope-guild-rush-6

Grawl & Fleshreavers

Grawl  and fleshreaver area is dense with mobs and it can be a pain to avoid all of their attacks. It is therefore recommended that you keep the their population low to ensure safe passage.

gw2-bear-lope-guild-rush-8

Do not forget to take a 180 turn near the end of the grawl area to enter the fleshreaver area! If you exit the cave here, you will lose your transformation and fail the Guild Rush.

gw2-bear-lope-guild-rush-7

The Ice Imp area is mostly the home stretch. The area is largely devoid of traps and the Ice Imps are few in number and easy to avoid.

gw2-bear-lope-guild-rush-9

Chicken Run (Fields of Ruin)

  • Objective: Rush through Flameroot Caverns
  • Location: Fields of Ruin SE corner.
  • Average completion length: 2-3 minutes.

gw2-chicken-run-guild-rush-2

For this guild rush, you are transformed into a chicken and must navigate through the Flameroot Caverns.The caverns is roughly divided into 3 area: Harpies, Breeze Riders/Drakes, and Separatists. With the chicken transformation, you gain swiftness and invulnerability for a few seconds with the #2 skill and you can get past sticky situations with stealth from #3 skill.

The harpy area is fairly easy to pass. The initial tunnel section has few mobs so all you need to watch out are the traps. Once you get to the open area, you get two group of harpies. I usually hug the right wall and just run past the first group of harpies near the nest. For the second group of harpies, you will want to use #2 to gain a speed boost and then use stealth granted by #3 to get past them if needed.

gw2-chicken-run-guild-rush-3

Breeze Riders/River Drakes

This area is fairly simple to get through. When passing through the gaps guarded by the River Drakes, make sure to press #2 if possible to gain swiftness as there are rock traps in that gap that you can avoid if you run past it quick enough.

gw2-chicken-run-guild-rush-4

Separatists

The tunnel leading to the Separatist area has two traps so make sure to use your #1 skill and not get hit by the traps. If you hug the right wall, you won’t aggro the Separatist Marksmans but there is a trap near the corner of the room that you will hit if you are not careful.

gw2-chicken-run-guild-rush-5

For the next part, it would be super helpful if “escorts” clear the Separatists as the there are quite a few of them and the corridor guarded by them is filled with traps. I try to stealth as much as I can getting to that corridor and then just use the swiftness + invulnerability granted by #2 skill to get past that corridor as quick as possible.

gw2-chicken-run-guild-rush-6

Crab Scuttle (Southsun Cove)

  • Objective: Rush across Driftglass Springs
  • Location: North portion of Southsun Cove
  • Average completion length: 4-5 minutes

gw2-crab-scuttle-guild-rush-2

For this guild rush, you are transformed into a crab and must traverse across Driftglass Springs while avoiding Reef Riders, Crabs, Reef Drakes, and Karkas. This is one of the guild rushes where “escorts” cannot protect transformed players the entire pathand players must traverse certain sections of the course by themselves.

Your #3 block skill will be your friend, especially against those Karka Hatchlings that will attach themselves to you and explode. If you don’t block their explosion, you will likely die from the impact. From time to time, if I see Karka hatchlings are getting closee, I will stop, spam my #3 button and let them kill themselves on my block.

gw2-crab-scuttle-guild-rush-3

Reef drakes can be a bit problematic as well. They have a pretty nasty tail swipe and there is usually a Reef Drake Broodmother near the start that can pull transformed players in. It is helpful to have escorts to engage the Reef Drake Broodmother so she doesn’t pose a danger.

gw2-crab-scuttle-guild-rush-4

About 2/3 of the way into the Guild Rush, you will encounter this area filled with Burrowed Wurms. They cannot be attacked and must be dodged. Players doing “escort” can’t do much here either as they also get downed if they get hit by the wurms. Watch for their tunneling wave and don’t get hit as it will likely one shot you. At the end of the Burrowed Wurm area is a little tunnrl that you can press F to enter.

gw2-crab-scuttle-guild-rush-5

After you get past the Burrowed Wurms, it is a glassy area filled with young karkas and traps. Use your #1 skill and don’t fall into holes on the ground. It is mostly a home stretch at this point but beware of traps.

Devourer Burrow (Diessa Plateau)

  • Objective: Rush through Spider Nest Cavern
  • Location: North section of Diessa Plateau
  • Average completion length: 2-3 minutes

gw2-devourer-burrow-guild-rush

Devourer Burrow has players transformed into a devourer and rush through Spider Nest Cavern located on the north section of Diessa Plateau near Manbane’s Waypoint. This is a relatively short rush with a low density of mobs but a high density of lethal traps. Take your time and proceed slowly as there are traps pretty much every turn.

Most of the mobs you will encounter outside the cave are bears while spiders, bats, and oozes rule inside the caverns. Spiders are for the most part quite harmless as they have a long wind up attack that is quite easy to avoid. What will get you are the traps, especially the big rock traps. Go slowly and use your #2 skill a lot. If your #1 skill is not up and you are chased by enemies, press #2 to play dead while waiting for your #1 skill to come up.

gw2-devourer-burrow-guild-rush-2

Unlike the smaller circle spike traps, which are survivable if you hit it with full health, big circle rock traps will pin you down and kill you right away unless you dodge out of the circle. Your options are to either 1) avoid it if you can spot it before hand 2) dodge through it if you scanned it while running on top of it or 3) Use the #3 skill if the first two options are not available. #3 skill does have a short casting time that immobilize you so don’t expect to survive if you use it on top of a rock trap. In addition, you are also immobilized for a short duration when you emerge from the invisibility thingie so make sure you don’t end up on top of a rock trap.

Escorts can clear the cavern of mobs and give swiftness/aegis/regeneration to transformed players to help them get past traps if necessary.

Ghost Wolf Run (Harathi Hinterlands)

  • Objective: Rush through Bonerattler Caverns
  • Location: SW corner of Harathi Hinterlands
  • Average completion length: 3-4 minutes

gw2-ghost-wolf-run-guild-rush-3

Ghostly Wolf Run is a fairly enjoyable Guild Rush that have players transformed into a ghost wolf and run through Bonerattler Caverns located on the SW corner of Harathi Hinterlands. Unlike other Guild Rushes, this one encourage players to travel in packs as the Ghost Howl buff affect nearby allies and give out very handy buffs.

As usual, you will encounter spike traps and rock traps but the Ghost Leap and Aegis from the Ghost Howl give you quite an edge against those traps. For a longer leap, try pressing #3 first to gain swiftness and then #2 to leap.

The first section have you traverse a room full of bandits and traps which is pretty much the only hard room to navigate if the bandits are not cleared.

gw2-ghost-wolf-run-guild-rush-4

After the bandits, you need to traverse through a waterfall and go up the ramps. This section is mostly devoid of mobs and the traps are far in between that it is quite an enjoyable trek. De beware of a rock trap at the very top, next to the vista.

gw2-ghost-wolf-run-guild-rush-5

Once you get down from the ramps, you will need to get through a tunnel filled with bats. Ideally, this section should be cleared as well to ensure a smooth sailing to the chest.

gw2-ghost-wolf-run-guild-rush-5

Quaggan Paddle (Frostgorge Sound)

  • Location: SW of Twoloop Waypoint

gw2-quaggan-paddle-guild-rush-7

In Quaggan Paddle, players are transformed into a cute quaggan and must paddle their way through treacherous waters filled with jellyfish, skelks, ice wurms, sea urchins and deadly mines. The rush itself is fairly short and easy but many things inside the rush can kill you with one hit if you are not careful.

Your #2 skill only heal you if you get a condition but each portal you pass through will also heal you for +400 HP each and increase your maximum HP by a small amount.

gw2-quaggan-paddle-guild-rush-2

The initial onslaught of jellyfish seems to be easy to avoid but you will quickly encounter the nasty ice wurms and their special ice “rock” attack that will force you to start over if you get hit by it. If you have players helping to clear, kill these ice wurms if possible.

gw2-quaggan-paddle-guild-rush-3

After this little section of ice wurms, you will encounter a long stretch of minefields. If you or anyone near you hit one of these minefields, you will die and be forced to restart the rush. Spread out so that other people screwing up on those mines doesn’t bring you down with them.

gw2-quaggan-paddle-guild-rush-4

Inside the minefield is another section containing Ice Wurms. The combination of Ice wurms and mines can be quite lethal so make sure there is someone clearing out those ice wurms if possible.  Do not swim too high up or you will get a debuff and be forced out of the rush.

gw2-quaggan-paddle-guild-rush-6

After you pass the minefield, rest of the rush is fairly easy. There is are a few avoidable mobs but you may get unlucky and have an event starring near the chest.

Spider Scurry (Dredgehaunt Cliffs)

  • Objective: Rush the catwalks of Dostoev Sky Peak
  • Location: Middle of Dredgehaunt Cliffs, NW entrance of Dostoev Sky Peak

gw2-spider-scurry-guild-rush-2

Players are transformed as spiders in Spider Scurry and must traverse through the catwalks of Dostoev Sky Peak while avoiding the army of dredge that is camped up there. Unlike other Guild Rushes, this one features quite a bit of vertical and freeform movement and has a certain “Spiderman” feel to it.

The catwalks can be a quite a confusing place to navigate. Be sure to follow the blue flags on your minimap and I will also point out the paths you need to take here. It is very helpful to have “escorts” clear the dredge on the platforms you need to traverse to enjoy a safe journey. If you like the extra challenge though, leave the dredge alive and they will give you a good thrill.

Once you are inside the cave, you need to take a left on the first opening. Beware of the numerous traps here. This will lead you into the huge open area where the catwalks are. From here, you need to look up to your right and leap to the platform above you. Make sure to leap on the platform here and not walk up here as otherwise you drag up quite a few dredge with you and make it difficult for any players attempting this after you.

gw2-spider-scurry-guild-rush-3

There are numerous dredge here that your “escorts” will hopefully have cleared. Otherwise this area can be a pain to navigate with all the traps and dredge around. Your goal here is navigate to the end of the this platform and then leap up to the platform above. There are usually 2-3 dredge mobs along the way that may hinder your path.

gw2-spider-scurry-guild-rush-5

Once you are up, you must zig-zag through an army of dredge and their turrets. I personally didn’t find it hard to avoid all of them since most of them have a long charge up attack that can be easily avoided but I would suggest clearing this place beforehand as it can get messy with all the dredge attacks.

gw2-spider-scurry-guild-rush-7

If you keep following the planks, you will soon see a corner with a chest on it. From here, you need to make a leap to the next platform using your leap #3 skill.

gw2-spider-scurry-guild-rush-9

Then leap to the next platform a bit higher. Make sure to take a left after you leap over. You may want to use your #2 skill here to make a clone to distract the nearby dredges.

gw2-spider-scurry-guild-rush-11

This will lead you to a giant platform guarded by a veteran dredge. He is quite harmless and easy to dodge. Follow the arrows and then take the exit to a ramp that leads down.

gw2-spider-scurry-guild-rush-12

Follow the ramp down abit and then you need to make a giant leap of faith from this ramp to the ramp near the chest. It is a very long leap but you will make it! The chest is waiting for you at the end of the ramp.

gw2-spider-scurry-guild-rush-13

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What happened to Dulfy's website?

mrauls.6519

By mrauls.6519 June 11, 2019 in Guild Wars 2 Discussion

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Mrauls.6519.

It hasn't been updated in ages. Is there an alternative website?

Confused

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Mewcifer.5198

Mewcifer.5198

She is taking a break to focus on her real life career.

Ultramex.1506

Ultramex.1506

@Mewcifer.5198 said:She is taking a break to focus on her real life career.

Huh thought MMO guide was her career, wish her luck then.

Trinnitty.8256

Trinnitty.8256

Totally miss her wonderful helpful guides! I wish Dulfy the best, she deservers it!

Excursion.9752

Excursion.9752

@"mrauls.6519" said:Is there an alternative website?I have wondered the same thing myself.

Warlord.9082

Warlord.9082

I like to use AyinMaiden's guides, they are very nice and very clear and to be quite honest I feel they are better than Dulfy's.

Check out her YouTube here: https://www.youtube.com/user/AyinMaiden

Like

Inculpatus cedo.9234

You could always consult the Wiki (link above).

  • 3 weeks later...

Crazy.1894

Thanx for the info.I hope she's well.

  • 3 years later...

Ashantara.8731

Ashantara.8731

On 6/11/2019 at 7:38 PM, mes.4607 said: It hasn't been updated in ages. Is there an alternative website?

:classic_wacko:

This alternative exists, but new guides come in at a much slower rate than at Dulfy's back when she was still around: https://guildjen.com/  

Haha

Farohna.6247

Lol this is an old post but I'll say that's a good recommendation Ashantra.  They do some really nice, current guides. 

Poster probably found an alternative in the last 3 years. 

12 minutes ago, Inculpatus cedo.9234 said: Poster probably found an alternative in the last 3 years. 

Maybe they gave up waiting on Dulfy to return, and are now a returning player. 😁

  • 1 yr Forum Moderator.8657 locked this topic

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Why Star Trek's Gene Roddenberry Gave Jonathan Frakes A Beard As Riker

Star Trek: The Next Generation The Child

The first two seasons of "Star Trek: The Next Generation" were a fraught time in the franchise's history. Show creator Gene Roddenberry wanted to retain total control over the proceedings, leading to a lot of head-butting between him and the other executives working on the show. To make matters worse, Roddenberry's personal lawyer, Leonard Maizlish, was sneaking into offices at night and changing already-approved scripts to his own liking. "Next Generation" gained a lot of attention in its first two years, but many Trekkies will say without hesitation that they are the worst seasons of the show. 

It certainly didn't help matters that the Writers Guild of America went on strike in March 1988, lousing up production on "Next Generation." Season two debuted on November 21, 1988, and the rest of the season was rushed or had to use incomplete scripts. The season is only 22 episodes, rather than the standard 26.

Producer Maurice Hurley was promoted to showrunner for the second season, and he was also notoriously tempestuous. He famously had a weird beef with actress Gates McFadden, and he had her fired. There were a few notable highs in season 2 — "The Measure of a Man" and "Q Who" are standouts — but multiple stinkers as well.

Notably, Commander Riker (Jonathan Frakes) appeared with a brand new beard, a feature he would carry through "Star Trek: Insurrection" a decade later. The beard, it turns out, wasn't a decision by the showrunners, but something Frakes grew while walking on picket lines. In the oral history book "The Fifty-Year Mission: The Next 25 Years: From The Next Generation to JJ Abrams" edited by Mark A. Altman and Edward Gross, Frakes recalled the meeting behind the beard, and how Hurley ... kinda liked it.

Riker's nautical beard

Star Trek: The Next Generation The Child

Frakes also confessed that he hates shaving, and would have preferred wearing a beard anyway. When he didn't have to shave, he gave up on it. Frakes stood in solidarity with the striking writers and marched on picket lines with them for many days, letting his beard grow as he pumped his fist in the air. The strike lasted 153, making it the longest in American history (the 2023 strike ended after 148 days). 

While the strike was going on, Frakes was frequently called to the Paramount offices to discuss his role with Roddenberry, Hurley, and executive producer Rick Berman. Frakes felt unkempt, but it seems that the Great Bird of the Galaxy himself liked the new look, using a unique adjective to describe the new beard. The three men then began to brainstorm what kind of beard Commander Riker might grow, and they began mentally shaving and trimming him to their hearts' content. Frakes said: 

"The writers' strike happened second season, and I hate to shave, so I let the beard grow. During the strike we had a meeting with Roddenberry and Berman and Hurley, who was the producer at the time, and Roddenberry kept looking at me and said, 'I really like this, it looks nautical.' What ensued was this bizarre executive beard trimming contest. It became absurd in terms of the length and the shape and everything else. Gene wanted the beard to be decorative and it stuck and I'm very glad to have it. Fortunately, my wife liked it, or else I'd have had real problems." 

The final beard is non-decorative, and even rather conservative. The look stuck, and Frakes has kept the beard pretty much ever since ("Insurrection" notwithstanding). He has never looked more nautical .

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The climate of Tyumen ( Russia ) Tyumen is located in the southern part of Russia on the banks of the river Tura and is the capital of the Tyumen oblast (administrative division). Tyumen is situated in the Trans-Siberian Railway. Tyumen was the first settlement in Siberia. During the civil war Tyumen was the first city conquered by the white army. However, the red army regained the city soon after it was conquered. A state university can be found in Tyumen. Tyumen has a wet continental climate with distinct seasons. Winters are cold and summers are pleasantly warm. Most of the rain falls during the summer. Both temperature and humidity figures are slightly higher in the city than in the surrounding area.

Disclaimer The information at this site was carefully composed from climate data collected by meteorological services, meteorological offices, climate experts and other sources. “More climate info” is based on statistics, climate data and personal experience. No rights can be derived from this site. Weather has no memory and gives no guaranties. Nothing is as changeable and unpredictable as the weather. The authors of this site feel in no way responsible for any damages caused by misinterpretation or other circumstances that may influence your holiday or trip to a certain destination. We provide information, it’s up to the reader to use it to it’s benefit.  

The 12 best places to visit in Tyumen (the oldest siberian city)

It is the oldest city in siberia and has many points of interest. find out about the best places to visit in tyumen, russia..

VxMag

The first Siberian city was founded in 1586. Tyumen has been unofficially titled the oil and gas capital of Russia. The city’s population is 707 000 people, which continues to increase. According to RBC Holding, Tyumen is one of ten the most quick-growing towns in Russia. Don’t let the mention of oil-hungry businesspeople leave you thinking this is a dull, money-focused city, though. The city has a buzzing street life in summer and a couple of worthwhile sights that, taken together, will keep you entertained for a day or so.

Tyumen is also the stepping stone to the gorgeous old town of Tobolsk, a few hours’ bus or train ride away. Tyumen is a cultural, business, educational and administrative center of the Tyumen region. Most of the city’s population comprises young people under 35.

Here are always places to go in the evening and to see during weekends. Cozy cafes, luxurious restaurants, the best theatres and philharmonic concert hall, and museums reminding about the rich history of the city — all that is Tyumen. These are the best places to see in Tyumen, Russia.

1. Tyumen’s Holy Trinity Monastery

Tyumen’s Holy Trinity Monastery

Tyumen’s Holy Trinity Monastery is located in the historical center of Tyumen. It is just a few minutes walk from the Tura Embankment. The monastery was founded on the picturesque bank of the Tura River in 1616. Almost a century later, in 1708, the old wooden monastery was rebuilt with stone. Shortly after, the monastery was named Holy Trinity. The building process was conducted under the leadership of metropolitan Philophey Leschinsky. Later, he took monastic vows and lived in seclusion for the rest of his life. After he died in 1727, he was buried at the monastery’s entrance.

During the Soviet period, the monastery was used as a dormitory for a military platoon and the headquarters of the city’s water control system. The monastery was returned to the Tyumen diocese in 1995, but the first service was not held there until 2003. In 2005 the relic of prelate Philophey was uncovered and is now kept in the Peter and Paul Cathedral monastery. In 2007 a square was dedicated to Philophey near the monastery. Today Holy Trinity Monastery is open for everyone to see and tour while it continues to hold regular liturgical services.

2. Znamensky Cathedral

Znamensky Cathedral

The history of Znamensky Cathedral found its roots in the first half of the 17th century, when a small wooden chapel was first erected at the site of the current Cathedral. The old wooden chapel was replaced with the construction of a stone church which began on September 1st, 1768. The church’s previous name was given in honor of Mary, the Mother of God, and her icon within the church. The building was dedicated only 33 years later, in 1801. The church’s first stone building was painted white and consisted of the main chapel, a bell tower, a refectory, and a porch.

After the Revolution of 1917, the Cathedral was used as a transit prison. Still, between 1933 and 1941, the church was returned to the diocese. With the beginning of World War II, however, it was again taken over and used to house dislocated army forces. Finally, the Cathedral was returned to the eparchy. On June 19th, 1994, the clergy held a liturgical service for the first time. Today Znamensky Cathedral is a functioning church and one of the most beautiful symbols of Tyumen.

3. Tyumen Bolshoi Drama Theater

Tyumen Bolshoi Drama Theater

In 2008, The Tyumen Bolshoi Drama Theater got a new building built in record time for one year and eight months. With a 158-year history, the theater is the most prominent Drama Theater in Russia. The history of the Tyumen theater began even before the first building. It is known that in 1858 the St. Petersburg guest expressed his admiration for Amateur performances.

This fact was recorded, and the city’s theatrical history was reckoned from it. History tells us that in 1890, the first Guild merchant, an honorary citizen of the municipality Tekut’ev Andrei Ivanovich, founded a permanent theatre, which entered the town history called Tekut’evsky. Andrei Ivanovich, in love with the spectacle of dramatic scenes, supported theatre for 26 years.

In 1916, before his death, he bequeathed the theatre to the city. The City Council accepted the gift, and newspaper announcements began to inform about the performances not in the Tekut’ev’s theater but in the city theatre named Tekut’ev. After the October revolution, the theatre received the name of V. I. Lenin.

Under the leadership of the Petrograd director Valmar, it was staged such performances as “Idiot”, “the Power of Darkness”, “the Living corpse”, and “the Day”. In subsequent years the core of the repertoire included Russian and foreign classics, the best works of modern drama.

4. Saint George Ascension church

Saint George Ascension church

Through the parishioners’ efforts, this church was erected on the Tura River’s left bank. The church began as a stone two-storied building with a bell tower and two thrones: one is on the first floor in honor of Saint George and the other in honor of the Ascension of God is on the second.

After the October Revolution in 1929, the church was closed, and a workshop of tanners and chemists used its building. In 1934-35 the church became a dormitory for driving school students and combined operators. Later the building was under the governance of Tuymen’s fur coat fabric company.

Only in 1996 was the building returned to the diocese of Tobolsk and Tyumen. Two years later, services were resumed there. Step by step, in 2005, the bell tower was restored. In 2006, the church participated in the government program entitled “Cultural memorials restoration.” Now it is a functioning church that adorns the historical center of Tyumen.

5. Church of the Saviour

Church of the Saviour

The Church of the Saviour, also known as the Church of the Image of “The Saviour Not Made by Hands” or shorter Spasskaya Church, is a church in Tyumen, Tyumen Oblast, Russia, located at Lenin Street, 43, at a crossroad between the Chelyuskintsev Street. Built-in a late 18th-century Siberian Baroque and early 20th-century neorussian style, the building is one of Siberia’s oldest and most expressive churches, under monument protection.

It is believed that the early wooden church was raised in 1586 and reconstructed after several fires into a stable stone building in the late 17th century. The Church of the Saviour saw another two rebuildings in the late 19th century. However, after the 1917 October Revolution, the church was subject to confiscations of its property in 1922, and in 1930 was closed and became a momentary prison.

After the failed attempt to destroy the church two years later, it has been used as an archive and a library. The building storage material for the Tyumen Local Historical Museum is expected to be returned to the local eparchy in 2019.

6. Tura Embankment

Tura Embankment

The only thing in the Russian four-level structure of this kind and one of the favorite holiday destinations among residents and visitors alike. Here, close to each other is full of the city’s attractions: Lover’s Bridge, historical area, the museum “City Council” Architecture and Construction University, and Holy Trinity Monastery. Embankment and bridge of lovers – the city card is depicted on the magnets, postcards, and other souvenirs tourists bring from Tyumen.

Construction of the promenade continues today, and it planned its expansion on both sides of the river Tura. Throughout the embankment, scattered monuments of famous people, life, and activity were somehow linked to Tyumen. Summer, early Fall, and spring – are the best time for walking and spending time on the waterfront.

It is always noisy: many people are playing songs with a guitar, working fountains, flash mobs, and holding various events, to the bridge of lovers traditionally come to the newlyweds. In the summer promenade Tours – the most popular holiday destination for residents.

7. The Lovers’ Bridge

The Lovers’ Bridge

The Lovers’ Bridge is a cable-stayed bridge over the Tura River in the Central District of Tyumen. The bridge was built in 1987 – five years after the collapse of an old wooden bridge in the exact location. The last name of the bridge was Peshehodniy (Pedestrian). Still, in 2003 local DJs Maria Kondratovich and Timur Shkval arranged an unusual contest called “The most unusual kiss”.

After this event, the city mayor Stepan Kirichuk offered to rename the bridge the Lovers’ Bridge. Then, on July 26th, newly married couples, the director of the Red Army Radio Station V. Bogodelov, and the city’s mayor performed an official ribbon-cutting ceremony to commemorate the bridge.

8. Kolokolnikovs Estate Museum

Kolokolnikovs Estate Museum

The Kolokolnikovs Estate Museum is the only remaining classical merchant’s estate in Tyumen. The building’s facade combines classical and baroque architecture elements and traditional Siberian carving. The doors open to a luxurious, brightly lit hall with lofted ceilings and walls decorated with vivid paintings of the Kolokolnikovs family.

One painting depicts an old trade shop, representing the collective image of the city’s shops. Stepping through the doors of the Kolokolnikovs Estate transports one back to the unique atmosphere of the late 19th and early 20th centuries.

The permanent exhibit of the Kolokolnikovs Estate Museum is called “The History of the House”. It is dedicated to the history of the merchant families, such as the Ikonnikovs and the Kolokolnikovs. The exhibit will also explain the historical events in this house, one of which was the monumental meeting between the future Emperor Alexander II and the great Russian poet V. Zhukovsky in 1837. In 1919 the estate was used as the headquarters of Marshal V. Blyukher.

9. Gorodskaya Duma Museum

Gorodskaya Duma Museum

The building of the Tyumen regional Museum of Local Lore Gorodskaya Duma was built in the second half of the XIX century. It is a magnificent example of Russian provincial architecture. The high ladder and a stepped attic give the museum its slenderness, combined with a Corinthian portico and massive columns — the traditional buildings of public institutions and architectural elements.

The Window into the nature constant exhibition introduces the variety of Flora and Fauna of the Tyumen region and its ancient inhabitants. An integral part of the museum is a small paleontological Museum. The skeleton’s collection of mammoth, fossil bison, woolly rhinoceros, and cave bears is presented at the museum. In addition, visitors can get acquainted with the Botanical, Zoological, and entomological collections.

10. House Masharova Museum

House Masharova Museum

The House Masharova Museum is an old house built in the neoclassical style and previously belonged to N. Masharov, a famous manufacturer and one of the founders of the iron industry in Tyumen. The museum is a monument to late 19th and early 20th-century Siberian architecture and is renowned for its luxurious décor.

Traditional musical events and temporary exhibitions are regularly organized in the House Masharova Museum. They take place in the chamber-like atmosphere of the welcoming hall of the merchant’s house.

The permanent exhibition called the Family Book tells the tale of the family’s life at the end of the 19th century. During a tour of the house built, you will see many authentic items of a past era and discover the etiquette of a traditional family from Tyumen.

11. Alexandrovsky Garden

Alexandrovsky Garden

The original name of the Alexandrovsky Garden is the Country Garden. The garden appeared on a vacant plot of land in 1851 when thousands of linden, birch, spruce, and pine trees were planted in the area of about 100 acres (40 000 m²) with the money of the merchant Ivan Ikonnikov.

The garden was named after the crown prince Alexander, the future Tsar Alexander II, who visited Tyumen on May 31st, 1837, during his journey through Siberia. After the October Revolution of 1917, the garden was abandoned until 1948, when a small portion of it was restored through the employees’ efforts of a ship-building plant.

The landscape of the garden was adorned with a pond, a small bridge built traversing the ravine, a shooting range, and a restaurant with a terrace. In the 1960s, it was abandoned again, and by the 1970s, it fell into disrepair. Later a development effort began on the garden’s premises with the construction of houses, a kindergarten, and garages. A road to the Profsoyuzny Bridge was also built through the park.

However, the renewal of the garden did not begin until 2007. Although ten times smaller than the original garden, the grounds were restored, and the Alexandrovsky Garden became its official name. The fountain was rebuilt as well as sculptures of citizens styled after the 19th century. Some statues include the Hussar, Ladies on a Walk, A Girl at Rest, and the Boy.

12. Rasputin Museum

Rasputin Museum

Grigory Rasputin was a friend of the last Russian emperor Nikolay II and his family. Rasputin is one of the most mysterious and exciting personalities of the end of the 19th and the beginning of the 20th centuries. In the 1900s, among Saint Petersburg’s high society, he had the reputation of the Tsar’s family friend, a religious elder, a seer, and a healer.

The exposition includes a cosmetic mirror, broken down in the middle that symbolizes the broken life of its owner, an icon of St. Simeon Verhotursky the Righteous, who is highly honored in Siberia, and the plate of the famous Kuznetsovky porcelain factory with the monogram of the empress, which Rasputin gave to his god-daughter Iraida Kolesnikova during her christening, an old Viennese chair from the Rasputin’s house. There is an authentic platband from the famous home of Rasputin, and the only thing remained of the building.

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